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  Team: Team Nomad 

  Team Size: 30 people

  Role: Technical Designer

  Duration: 1 month*

  Platform: PC Windows

  Engine: Unreal Engine 4

  Genre: Adventure

*(the project lasted 10 months, I was on the the team only for 1)


 Iterating on an existing bare bone implementing of top down camera, to satisfy the requirements of the different feature teams.

 Re-designing game controls and related HUD elements, to feel consistent across multiple input devices, and be more intuitive for our target audience.

• Creating game cinematics used both in game, and as clips in trailer(s).

 Shooting and editing the game trailer used internally to promote the alpha build, after working with leads and feature teams to create a shared vision for it

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