• Team: Team Nomad
• Team Size: 30 people
• Role: Technical Designer
• Duration: 1 month*
• Platform: PC Windows
• Engine: Unreal Engine 4
• Genre: Adventure
*(the project lasted 10 months, I was on the the team only for 1)
• Iterating on an existing bare bone implementing of top down camera, to satisfy the requirements of the different feature teams.
• Re-designing game controls and related HUD elements, to feel consistent across multiple input devices, and be more intuitive for our target audience.
• Creating game cinematics used both in game, and as clips in trailer(s).
• Shooting and editing the game trailer used internally to promote the alpha build, after working with leads and feature teams to create a shared vision for it
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